Or start with a Library material > convert to PBR and go from there. I personally start any material with one of the templates or a PBR if I know I’ll be using my own texture maps. They only have less options and like any other material type can be converted to a PBR if desired. The material templates like Paint, Metal and Glass are all PBRs under the hood too just so you know. ![]() in PBRs for a much wider range of effects. The texture maps get carried over along with any settings and you can then explore the extra texture channels etc. With that said, you can use them with RR v7 or convert any of them to the new Physically Based (PBR) material using the Type drop down menu in the Materials panel. This material type is also what the legacy Rhino Renderer is set up to use and since we left that in as an option when Rhino Render (RR) in v7 was updated, these Custom materials may still be needed. It’s simple with just those four texture channels and some sliders. ![]() The Custom material is the type the Rhino material library was originally built on. ![]() Good question and by no means an unintelligent one.
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